Removing the ‘hiccup’ from repeating Unity animations
This is one of those trivial things ‘everyone’ knows - every Unity game developer, that is - except for wierdos like me who come from a enterprise developmen...
This is one of those trivial things ‘everyone’ knows - every Unity game developer, that is - except for wierdos like me who come from a enterprise developmen...
Time flies… this blog is now past it’s 14th anniversary, in internet time this means parts of it are ancient - and indeed, it contains it’s share of posts th...
As I wrote in my previous post about this subject - a Mixed Reality / HoloLens developer sometimes just needs to tinker a bit with models, but doesn’t have t...
Ideally, when you are working on HoloLens or other Mixed Reality projects, you have a full time designer on call in your team handling all the nastiness arou...
Sometimes you want UI elements to show in a disabled state - indicating you can do something, but that’s not available right now because the app is in a stat...