Fix: Unity fails to build a HoloLens 2 app because Burst compiler failed running
Yes, people are still building HoloLens apps these days because replacement devices are few and far between, and enterprises are still using them, too. Recen...
Yes, people are still building HoloLens apps these days because replacement devices are few and far between, and enterprises are still using them, too. Recen...
A few weeks ago I wrote an article about authenticating Snap Spectacles with Microsoft Entra using Device Code Flow. At the end of that article I noted that ...
While Snap Spectacles are clearly targeted towards consumers, and Snap have partnered with Supabase as a preferred cloud backend, there are of course always ...
Ah, Unity. The company that was instrumental in me being able to venture into Mixed Reality, the very embodiment of the Silicon Valley motto “move fast and b...
In ye olden days - in Lens Studio time units, this is about 8 weeks ago - we used a PinchButton from the Spectacles Interaction Kit to create a button on som...