Full underlay passthrough transparency with MRTK3 on Quest 2/Pro
The fun thing with giving to the community is - sometimes the community starts giving back to you.
The fun thing with giving to the community is - sometimes the community starts giving back to you.
Recently I had an informal talk with a fellow Mixed Reality developer who was convinced it was not possible to use Quest passtrough transparency with MRTK. ...
Recently, someone asked me if I knew how the MRTK3 input simulation works, as it seems to have significantly changed since MRTK2. As far as I could find, it’...
Recently I saw someone (I think on LinkedIn) post a screenshot about Unity XR Hands - this basically claims hand tracking via a standard Unity API, using a p...
A very quick and small tip. When I deployed my new HoloATC app to the Quest 2, I noticed hand models showed up when I was using hand control, but no controll...