Using the non native keyboard in touch scenarios in MRTK3
History repeats itself - a little under four years ago, I wrote about how the non-native keyboard in MRTK2 could be made to play with the then-new HoloLens 2...
History repeats itself - a little under four years ago, I wrote about how the non-native keyboard in MRTK2 could be made to play with the then-new HoloLens 2...
Once again, I am revisiting the subject of displaying things in HoloLens 2 using QR codes. Developers who tried to use the code from my widely used example f...
Like I wrote before, I sometimes feel like I am Microsoft’s one-man Mixed Reality Q&A department, judging by the number of questions I get. I guess it’s ...
This seems to be a very rare case, and one that I have not been able to reproduce. It mostly seems to happen when you upgrade from one major Unity release to...
As I have shown already, MRTK3 is very versatile and very well suited for cross-platform development. The architecture is extensible by the usage of Unity su...