Using hand simulation with MRTK3 in the Unity Editor
Recently, someone asked me if I knew how the MRTK3 input simulation works, as it seems to have significantly changed since MRTK2. As far as I could find, it’...
Recently, someone asked me if I knew how the MRTK3 input simulation works, as it seems to have significantly changed since MRTK2. As far as I could find, it’...
Recently I saw someone (I think on LinkedIn) post a screenshot about Unity XR Hands - this basically claims hand tracking via a standard Unity API, using a p...
A very quick and small tip. When I deployed my new HoloATC app to the Quest 2, I noticed hand models showed up when I was using hand control, but no controll...
Currently I am building a new version of my now 7 years old HoloLens app AMS HoloATC. In am cleaning out the cruft that accumulated from going from HoloToolk...
Wait, what? MRTK 2.x? Yeah, sometimes older apps need to be maintained, you know. Recently I upgraded an app to a newer Unity version and MRTK 2.8.2, and not...