Migrating to MRTK2–manipulating holograms by grabbing
Intro To be honest, the title of this blog post is a bit weird, because in Mixed Reality Toolkit 1 the concept of grabbing was unknown, as HoloLens 1 does no...
Intro To be honest, the title of this blog post is a bit weird, because in Mixed Reality Toolkit 1 the concept of grabbing was unknown, as HoloLens 1 does no...
Wait a minute – you did handle tap before, right? Indeed, dear reader, I did. But I also had signed up for a MixUG session on Wednesday July 3. And while mak...
Intro If you are migrating from the HoloToolkit to Mixed Reality Toolkit 2 'cold turkey', as I am doing for my AMS HoloATC app, a lot of things break, as I a...
Intro In my previous post I wrote about how game objects can be made clickable (or 'tappable') using the Mixed Reality Toolkit 2, and how things changed from...
Intro Making something 'clickable' (or actually more 'air tappable') was pretty easy in the Mixed Reality Toolkit 1. You just added the IInputClickHandler in...