Migrating to MRTK2 - looking a bit closer at tapping, and trapping ‘duplicate’ events
Intro In my previous post I wrote about how game objects can be made clickable (or 'tappable') using the Mixed Reality Toolkit 2, and how things changed from...
Intro In my previous post I wrote about how game objects can be made clickable (or 'tappable') using the Mixed Reality Toolkit 2, and how things changed from...
Intro Making something 'clickable' (or actually more 'air tappable') was pretty easy in the Mixed Reality Toolkit 1. You just added the IInputClickHandler in...
Intro One the many awesome (although sadly underutilized) capabilities of HoloLens is Spatial Audio. With just a few small speakers and some very nifty algor...
Intro In ye olde days, if you set up a project using the Mixed Reality Toolkit 1, NewtonSoft.JSON (aka JSON.Net) was automatically included. This was because...
Intro At this moment I am trying to learn as much as possible about the new Mixed Reality Toolkit 2, to be ready for HoloLens 2 when it comes. I opted for us...