Minimal required software for MRTK2 development for HoloLens 2 and Immersive headsets
Intro A short one this time – and codeless to. You see, next Saturday I will be giving an workshop for MixUG Netherlands about development with the Mixed Rea...
Intro A short one this time – and codeless to. You see, next Saturday I will be giving an workshop for MixUG Netherlands about development with the Mixed Rea...
Intro To be honest, the title of this blog post is a bit weird, because in Mixed Reality Toolkit 1 the concept of grabbing was unknown, as HoloLens 1 does no...
Wait a minute – you did handle tap before, right? Indeed, dear reader, I did. But I also had signed up for a MixUG session on Wednesday July 3. And while mak...
Intro If you are migrating from the HoloToolkit to Mixed Reality Toolkit 2 'cold turkey', as I am doing for my AMS HoloATC app, a lot of things break, as I a...
Intro In my previous post I wrote about how game objects can be made clickable (or 'tappable') using the Mixed Reality Toolkit 2, and how things changed from...