Building a floating HoloLens ‘info screen’ - 1: making the Unity assets
Intro Those who have seen my HoloLens apps (most notably Walk the World) have noticed I tend to use floating "info screens", especially for help screens. My ...
Intro Those who have seen my HoloLens apps (most notably Walk the World) have noticed I tend to use floating "info screens", especially for help screens. My ...
Preface with lame apologies My apologies for the longest blogging hiatus in the history of this blog, I was very busy with things both HoloLens and not-HoloL...
Intro I know I am past the ‘this has to work one way or the other’ stage of a new development environment when I start spinning off reusable pieces of softwa...
Intro This is a cool little tidbit that I wrote in the cause of a project that required 2D images to be shown in a 3D context. Not everyone has 3D models of ...
Intro The following scenario is one I have seen a lot of times – the user taps on a UI element, and then it and/or a couple of elements need to fade out, dis...