Building a floating HoloLens ‘info screen’ - 2: adding the C# behaviours
Intro In the first installment of this 2-part blog post we have created the UI of the info screen, now we are going to build the dynamics. First we will make...
Intro In the first installment of this 2-part blog post we have created the UI of the info screen, now we are going to build the dynamics. First we will make...
This is a little tidbit I use in a lot of apps, for instance in the CubeBouncer and for floating info screens in my other apps. Basically I want to know a po...
Intro Those who have seen my HoloLens apps (most notably Walk the World) have noticed I tend to use floating "info screens", especially for help screens. My ...
Preface with lame apologies My apologies for the longest blogging hiatus in the history of this blog, I was very busy with things both HoloLens and not-HoloL...
Intro I know I am past the ‘this has to work one way or the other’ stage of a new development environment when I start spinning off reusable pieces of softwa...