Detecting user presence using MRTK3 gaze tracking state
Sometimes it’s necessary to know whether or not the user is actually wearing the headset while running your app. For instance, this might be because the user...
Sometimes it’s necessary to know whether or not the user is actually wearing the headset while running your app. For instance, this might be because the user...
History repeats itself - a little under four years ago, I wrote about how the non-native keyboard in MRTK2 could be made to play with the then-new HoloLens 2...
Once again, I am revisiting the subject of displaying things in HoloLens 2 using QR codes. Developers who tried to use the code from my widely used example f...
Like I wrote before, I sometimes feel like I am Microsoft’s one-man Mixed Reality Q&A department, judging by the number of questions I get. I guess it’s ...
This seems to be a very rare case, and one that I have not been able to reproduce. It mostly seems to happen when you upgrade from one major Unity release to...