Getting Unity XR hands to work on HoloLens and Quest in a bare bones project
Recently I saw someone (I think on LinkedIn) post a screenshot about Unity XR Hands - this basically claims hand tracking via a standard Unity API, using a p...
Recently I saw someone (I think on LinkedIn) post a screenshot about Unity XR Hands - this basically claims hand tracking via a standard Unity API, using a p...
A very quick and small tip. When I deployed my new HoloATC app to the Quest 2, I noticed hand models showed up when I was using hand control, but no controll...
Currently I am building a new version of my now 7 years old HoloLens app AMS HoloATC. In am cleaning out the cruft that accumulated from going from HoloToolk...
Wait, what? MRTK 2.x? Yeah, sometimes older apps need to be maintained, you know. Recently I upgraded an app to a newer Unity version and MRTK 2.8.2, and not...
If you are like me, you never even think about it. Newtonsoft.Json is like the hammer in your toolbox, the knife in your kitchen drawer: it’s always there in...