HandSmashService - an MRTK2 extension service to smash holograms at high speed
I was (and am) very excited about the HoloLens 2 hand tracking capabilities, and was intrigued by the MRKT2 Hand Physics Service. Yet I quickly found out tha...
I was (and am) very excited about the HoloLens 2 hand tracking capabilities, and was intrigued by the MRKT2 Hand Physics Service. Yet I quickly found out tha...
Common problem: you have created a prefab which you want to modify. Of course you can open the prefab and edit that, but when you want to edit a prefab in th...
A common annoyance and mistake: the only way to position an object on the correct place, in the correct scale and/or rotation in Unity is in play mode.
If you are developing Mixed Reality apps with Unity, you often create code that only works in the editor, to simulate test conditions - for instance, a keybo...
One benefit of writing model driven Mixed Reality apps, as I demonstrated in this and this post, is that you are using a consistent architecture that makes i...