Migrating to MRTK2: using a Spatial Mesh inside the Unity Editor
Intro If you are developing an app using the Mixed Reality Toolkit 2 that requires interaction with a Spatial Mesh, the development process can become cumber...
Intro If you are developing an app using the Mixed Reality Toolkit 2 that requires interaction with a Spatial Mesh, the development process can become cumber...
Intro As I announced in this tweet that you might remember from February the HoloLens 2 version of my app Walk the World sports two hand palm menus - a prima...
Intro This is simple, short but I have to blog it because I discovered this, forgot about it, then discovered it again. So if anything this blog is for info...
Intro Although the focus for Mixed Reality Toolkit 2 now understandably is on Microsoft's big Mixed Reality business player - HoloLens 2 - it's still perfect...
Intro The MRTK2 allows for development for both HoloLens 1, HoloLens 2 and Windows Mixed Reality immersive headsets with nearly identical code. And a growing...