Setting up unit tests in Unity to test your Model Driven Mixed Reality app
One benefit of writing model driven Mixed Reality apps, as I demonstrated in this and this post, is that you are using a consistent architecture that makes i...
One benefit of writing model driven Mixed Reality apps, as I demonstrated in this and this post, is that you are using a consistent architecture that makes i...
In the first part of this series I showed how to make a model, host that in a MRTK Extension service, and then have a single source of truth accessible every...
Unity, my preferred platform for making Mixed Reality apps, is a gaming engine. The mindset of people using platforms like this is definitely different from ...
If the title of this blog post seems a bit familiar, you are right. About two months ago I proudly wrote about a Generic MRTK2 extension service inspector I ...
Although I like to stay at the minimum recommended version for the MRTK (currently 2018.4.20f1), for the app we are currently developing for my employer we n...