Controlling a Unity animation using HoloLens 2 hand tracking
The whole point of my previous two blog posts, in which I first described DIY hand gesture recognition, then some way to use that to move stuff along a multi...
The whole point of my previous two blog posts, in which I first described DIY hand gesture recognition, then some way to use that to move stuff along a multi...
In the previous part we established how we could do some basic hand tracking and gesture recognition. The goal, at least part one of the goal, was to be able...
For a little POC I was working on, I wanted to be able to detect if a user was grabbing or pinching on or near specific locations. I did not need the elabora...
Let me first show up where this shows up in Unity: Create a new, empty 3D Unity project When it’s done creating hit File/Build Settings, select “Univer...
In my previous post I showed how to read QR codes using native functionality of the HoloLens 2 and the Microsoft.MixedReality.QR package, using a MRTK Extens...