Short Unity tip: keeping values changed in play mode
A common annoyance and mistake: the only way to position an object on the correct place, in the correct scale and/or rotation in Unity is in play mode.
A common annoyance and mistake: the only way to position an object on the correct place, in the correct scale and/or rotation in Unity is in play mode.
If you are developing Mixed Reality apps with Unity, you often create code that only works in the editor, to simulate test conditions - for instance, a keybo...
One benefit of writing model driven Mixed Reality apps, as I demonstrated in this and this post, is that you are using a consistent architecture that makes i...
In the first part of this series I showed how to make a model, host that in a MRTK Extension service, and then have a single source of truth accessible every...
Unity, my preferred platform for making Mixed Reality apps, is a gaming engine. The mindset of people using platforms like this is definitely different from ...